Sumo Robotics SL001 User Manual

Sumo Robots  
Two Robot Sumo Wrestlers  
with Artificial Intelligence  
SL001 Instructions  
Read and save these instructions.  
 
 
Warnings  
Table of Contents  
Troubleshooting........................................................................25  
Care.and.Maintenance.............................................................27  
Specifications............................................................................27  
Statement.of.FCC.Compliance..................................................28  
FCC.Label.Compliance.Statement.............................................29  
 
Warnings  
.Do.not.expose.units.to.water.or.moisture.  
.Do.not.expose.units.to.extreme.temperatures.from.any.source..  
.Do.not.drop.or.subject.the.units.to.excessive.force.or.shock.  
5
 
Important Battery Information  
.Do.not.mix.old.and.new.batteries.  
.Do.not.mix.Alkaline,.standard.(Carbon.Zinc).or.rechargeable.  
(Nickel-Cadmium).batteries.  
.Use.only.batteries.of.the.same.or.equivalent.type.as..  
recommended.  
.Due.to.small.parts,.an.adult.should.install.and.replace.batteries.  
.Insert.batteries,.observing.proper.+/–.polarities.  
.Do.not.short-circuit.the.supply.terminals.  
.Do.not.recharge.nonrechargeable.batteries.  
.Do.not.use.rechargeable.batteries.  
.Do.not.dispose.of.batteries.in.fire..Batteries.may.explode.or.leak.  
.Keep.the.packaging.for.future.reference..It.contains.important.  
information.  
.Always.remove.rechargeable.batteries.from.remote.controls.and.  
charging.station.before.charging.  
Note:.Robots’.rechargeable.batteries.are.not.replaceable.  
6
 
Battery Installation  
Remote Control  
1.. .Ensure.the.power.switch.is.in.the.OFF.position.  
2.. .To.open.the.battery.compartment.on.the.remote.control,.  
remove.the.screw.using.a.Phillips.screwdriver.(not.included),.  
then.lift.off.the.cover.  
3.. .Install.3.AAA.batteries.(purchase.separately).into.the.battery.  
compartment,.observing.proper.+/–.polarities.as.indicated.  
4.. .Replace.the.cover,.then.reinstall.the.screw.using.a.Phillips.  
screwdriver.(not.included).  
7
 
Battery Installation  
Note:.If.remote.control.battery.power.is.weak,.the.power.LED.  
indicator.flashes..Replace.the.batteries.  
Charger  
1.. .To.open.the.battery.compartment.on.the.charger,.remove.the.  
screw.using.a.Phillips.screwdriver.(not.included),.then.lift.off.  
the.cover.  
2.. .Install.3.AA.batteries.(purchase.separately).into.the.battery.  
compartment,.observing.proper.+/–.polarities.as.indicated.  
3.. .Replace.the.cover,.then.reinstall.the.screw.using.a.Phillips.  
screwdriver.(not.included).  
8
 
Overview  
Inspired.by.Sumo.wrestling,.the.goal.of.the.game.is.to.push.your.  
robot.Sumo.opponent.out.of.the.Dohyo.ring..Players.use.the.  
infrared.remote.controls.to.execute.various.offensive.or.evasive.  
maneuvers.against.an.opponent,.or.a.robot’s.artificial.intelli-  
gence..Advanced.players.may.test.their.skill.by.creating.exciting.  
new.user-defined.stunts.for.the.robot.Sumo.wrestlers..  
Playing the Game  
One.game.consists.of.five.matches;.each.match.lasts.approxi-  
mately.one.minute..The.winner.is.determined.when:  
.The.opponent.is.pushed.out.of.the.Dohyo.borderline.  
.The.opponent.forfeits.and.leaves.the.Dohyo.  
.The.opponent.is.lifted.up.or.knocked.down.in.the.Dohyo.  
Notes:  
.Before.a.match.begins,.ensure.both.robots.are.facing.each.other.  
in.the.shaded.area.of.the.Dohyo.  
.To.select.a.fighting.posture,.rotate.the.robots’.arms.to.the.de-  
sired.pose.  
9
 
Remote Control Operation  
The.remote.controls.drive.two-player.(two-player.mode).and.one.  
player.vs..artificial.intelligence.(one-player.mode)..  
Note:.During.A.I..(artificial.intelligence).mode,.all.remote-control.  
functions.are.deactivated..  
1.. .To.use.a.remote.control,.after.battery.installation,.the.unit.  
must.be.calibrated.  
2.. .To.calibrate.a.remote.control,.move.its.joystick.in.a.circular.  
motion.around.its.outermost.perimeter.  
3.. .The.remote.controls.have.an.operational.range.of.approxi-  
mately.six.feet..Do.not.block.or.cover.the.infrared.sensor.  
located.on.the.front.of.the.remote.units.as.malfunctions..  
may.occur..  
10  
 
Commands and Maneuvers  
To.perform.individual.commands.and.preprogrammed.maneuvers.  
with.the.remote.control,.use.the.reference.chart.below..  
Features  
ACTION 1  
Description  
.•..Single.click.—.Front.of.Robot.moves.towards.  
the.other.one.  
•..Double.click.—.Back.of.Robot.moves.to-  
wards.the.other.one.  
ACTION 2 (Level 2)  
ACTION 3 (Level 2)  
.•..Single.click.—.Counterclockwise.180°.turn.or.  
user-defined.stunt.action.1.**  
•..Double.click:.Clockwise.180°.turn.or.user-  
defined.stunt.action.2.**  
•..Single.click.—.Spin.and.Rush.forward.or.  
user-defined.stunt.action.3.**  
•..Double.click:.Front.of.Robot.moves.towards.  
the.Dohyo.center  
CHANNEL SELECTION •..Infrared.frequency.selection.corresponds.to.  
individual.robot.  
LEVEL SELECTION  
•.LEVEL.1.—.Disables.special.attacks.  
•.LEVEL.2.—.Enables.special.attacks.  
11  
 
Commands and Maneuvers  
ON/OFF  
•.Powers.the.remote.control.on.and.off..  
ATTACK 1  
.•..Protective.Shell.—.Repels.opponent.away.with.the.  
Dohyo.barrier..No.directional.limitation.  
ATTACK 2  
ATTACK 3  
START/STOP  
.•..Thunder.Shot.—.Opponent.loses.control.and.  
shakes.  
.•..Laser.Beam.—.An.attack.to.the.challenger.behind.  
you..Opponent.is.repelled.away.from.you.  
•.Start.or.stop.the.game.  
•..To.start.a.new.game.and.clear.all.match.records,.  
press.and.hold.the.START/STOP.button.  
BRAKE  
.•..Stops.the.current.stunt.or.special.attacks..  
immediately..  
**.See.Stunt.Action.Upgrade.section.for.user-defined.stunts.  
Note: To.perform.default.action.maneuvers.such.as.circling.from.  
the.outside.to.attack.or.sudden.forward.movements,.a.player.  
may.press.the.ACTION.1,.2.or.3.buttons..Advanced.players.may.  
create.their.own.user-defined.stunt.actions.using.remote.control.  
ACTION.buttons.1,.2.and.3,.when.set.at.Level.2..(See.Stunt..  
Action.Upgrade.section.)  
12  
 
Commands and Maneuvers  
..  
13  
 
Keeping Score  
Five.LEDs.on.the.front.of.each.robot.indicate.matches.played.and.  
won..The.first.to.win.3.out.of.5.matches.wins.the.game.  
1.. .During.the.first.match,.the.far.left.LED.on.both.robots.blinks.  
green.and.red..This.indicates.the.match.is.in.play..  
2.. .When.the.match.is.finished,.the.LED.blinks.green.on.the..  
winning.robot.and.red.on.the.losing.robot..  
3.. .Steps.one.and.two.are.repeated.with.the.next.LEDs.in.the.  
sequence.until.3.out.of.5.matches.are.completed.  
4.. .The.first.LED.illuminates.green.to.indicate.the.first-match.  
winner;.likewise,.the.first.LED.illuminates.red.to.indicate.the.  
first-match.loser..This.step.is.repeated.on.the.next.LEDs.in.the.  
sequence.until.3.out.of.5.matches.are.decided.  
14  
 
Charger Operation  
A.full.charge.yields.approximately.5-6.minutes.of.robot.action...  
A.low.battery.is.indicated.when.the.robot’s.second.and.fourth.  
LED.blink.rapidly..  
1.. .Before.charging,.ensure.the.robot.is.switched.off..  
2.. .Place.the.robot.on.the.charger..The.front.of.the.robot.aligns.  
with.the.front.of.the.charger..  
3.. .Ensure.two.power.connectors,.two.wheel.slots.and.the.bal-  
ance.point.connections.align.properly..All.connections.fit.  
together.one.way;.do.not.force.  
4.. .A.red.LED.on.the.charger.illuminates.for.about.212.minutes.  
while.the.robot.is.charging..When.charging.is.complete,.the.  
light.turns.off..  
Wheel Slots  
Charging Connections  
LED Power  
Indicator  
Wheel Slots  
Holes for Balance  
Points  
15  
 
The Dohyo  
Barrier  
Dohyo  
Borderline  
The.Dohyo.is.a.bordered.circular.area.where.game.matches.  
are.played..A.match.is.won.or.lost.when.a.robot.is.pushed.out.  
of.the.Dohyo..For.best.results,.always.keep.the.Dohyo.surface.  
clean.and.level..Any.debris.on.the.surface.may.impair.the.robot’s.  
localization.system.and.cause.a.malfunction..For.added.stability,.  
we.recommend.taping.down.the.outer.border.barrier.around.the.  
Dohyo.  
16  
 
Game Modes  
There.are.three.ways.to.play.the.game:.  
.Two.player.(two-player.mode).  
.One.player.vs..artificial.intelligence.(one-player.mode).  
.Artificial.intelligence.vs..artificial.intelligence.(demonstration.  
mode)  
Robots.“learn”.and.retain.tactical.strategies.in.memory.as.moves.  
are.employed.during.a.game..The.more.moves.you.use,.the.more.  
skillful.the.robots.become.with.those.moves..The.robots.execute.  
learned.tactics.during.games.using.their.artificial.intelligence.  
To.select.a.play.mode,.slide.the.switch.located.on.the.back.of.the.  
robot.to.the.desired.setting.(R/C2,.R/C1,.A.I.,.OFF).  
17  
 
Two Player (Two-Player Mode)  
1.. .To.select.two-player.mode,.ensure.each.robot.is.set.to.a.cor-  
responding.remote.control.frequency..For.example,.select.R/C1.  
to.control.a.robot.with.the.remote.set.to.CHANNEL 1;.select.  
R/C2.to.control.a.robot.with.the.remote.set.to.CHANNEL 2.  
2.. .Place.the.robots.in.the.shaded.area.of.the.Doyho,.facing..  
each.other..  
3.. .To.begin.a.match,.press.the.START/STOP.button.on.each.  
remote.control..Five.LEDs.on.each.robot.blink.to.indicate..  
a.countdown.sequence..  
4.. .During.the.match,.a.player.may.use.all.the.remote-control.  
commands.available.to.force.the.opponent.from.the.Dohyo..  
(See.Commands.and.Maneuvers.section.).  
5.. .When.a.match.is.completed,.the.winning.robot.emits.sounds.  
and.displays.an.LED.pattern..(See.Keeping.Score.section.).  
6.. .To.begin.a.new.match,.repeat.steps.3.and.4.  
7.. .To.start.a.new.game.and.clear.the.previous.record,.press.and.  
hold.the.START/STOP.button.for.two.seconds..Red.LEDs.on.  
each.robot.flash.  
18  
 
Artificial Intelligence vs. Artificial Intelligence  
(Demonstration Mode)  
1.. .To.play.a.game.in.demonstration.mode,.slide.the.switch.  
located.on.the.back.of.both.robots.to.the.A.I..(Artificial.Intel-  
ligence).setting.  
2.. .Place.the.robots.in.the.shaded.area.of.the.Doyho,.facing.each.  
other..Infrared.communication.begins.immediately..Five.green.  
LEDs.on.each.robot.blink.to.indicate.a.countdown.sequence..  
The.robots.begin.the.match.after.the.countdown..  
3.. .During.the.match,.the.robots.utilize.tactical.strategies.and.  
maneuvers.“learned”.from.previous.exchanges.to.force.the.  
opponent.from.the.Dohyo’s.borderline..  
4.. .When.a.match.is.finished,.the.winning.robot.emits.sounds.  
and.displays.an.LED.pattern..(See.Keeping.Score.section.).  
5.. .To.begin.the.next.match,.lift.up.and.set.down.the.robots..  
facing.each.other.in.the.shaded.area.of.the.Doyho..  
19  
 
RemoteControlvs. ArtificialIntelligence(One-PlayerMode)  
1.. .To.select.one-player.mode,.ensure.one.robot.is.set.to.a.corre-  
sponding.remote-control.frequency..For.example,.select.R/C1.  
to.control.a.robot.with.the.remote.set.to.CHANNEL 1.  
2.. .Ensure.the.second.robot.is.set.to.A.I..mode..  
3.. .Place.the.robots.in.the.shaded.area.of.the.Doyho,.facing..  
each.other.  
4.. .To.activate.the.A.I..robot,.lift.it.up.and.set.it.down.  
5.. .To.begin.the.countdown.sequence,.press.the.START/STOP.  
button.on.the.remote.control..The.robots.begin.the.match.at.  
the.end.of.the.countdown.sequence.  
6.. .During.the.match,.a.player.may.use.all.the.remote.control.  
commands.available.to.force.the.opponent.from.the.Dohyo’s.  
borderline..(See.Commands.and.Maneuvers.section.).The.A.I..  
robot.utilizes.tactical.strategies.and.maneuvers.“learned”.from.  
previous.exchanges.to.force.your.robot.from.the.Dohyo’s.  
borderline..  
7.. .When.a.match.is.completed,.the.winning.robot.emits.sounds.  
and.displays.an.LED.pattern..(See.Keeping.Score.section.)  
20  
 
RemoteControlvs. ArtificialIntelligence(One-PlayerMode)  
8.. .To.begin.the.next.match,.lift.up.and.set.down.the.robots.facing.  
each.other.in.the.shaded.area.of.the.Doyho..Repeat.step.5..  
9.. .To.start.a.new.game.and.clear.the.previous.record,.press.and.  
hold.the.START/STOP.button.for.two.seconds..Red.LEDs.on.  
each.robot.flash.  
Stunt Action Upgrade  
You.can.create.your.own.unique.stunt.action.code.to.further..  
enhance.robot.abilities..To.produce.a.user-defined.barcode,..  
“Robot.D.N.A..(SumoRobots).Stunt.Creator”.software.is.available.  
at.www.silverlit.com..See.Website.for.software.instructions..  
1.. .Once.a.barcode.script.is.written,.print.it.out..For.best.results,.  
we.recommend.using.a.laser-jet.printer..  
2.. .The.barcode.may.be.output.as.two.individual.strips.  
3.. .Neatly.cut.the.strips.out.of.the.surrounding.gray.area.  
4.. .Tape.the.strips.together.(if.necessary)...  
5.. .Write.arrow.direction.and.stunt.description.on.the.back..  
of.the.strip.  
21  
 
Stunt Action Barcode  
Barcode Reader  
..........  
Barcode Reader Stand  
22  
 
Barcode Reader  
Barcode Upload  
1.. .Feed.the.barcode.strip.through.the.barcode.reader.stand,.  
ensuring.the.paper.lays.flat.and.straight.in.the.reader.  
2.. .Slide.the.strip.through.until.barcode.is.entering.the.reader’s.  
focal.point.  
Focal Point  
3.. .Secure.the.Barcode.Reader.Stand.on.top.of.the.charger..  
4.. .Secure.the.robot.on.top.the.Barcode.Reader.Stand.  
5.. .Slide.the.PLAY MODE.switch,.located.on.the.back.of.the.  
robot.from.“OFF,”.to.“R/C1”.or.“R/C2.”  
23  
 
Barcode Reader  
6.. .Pull.the.barcode.through.the.stand,.according.to.arrow.direc-  
tion,.at.a.slow,.steady.rate,.taking.no.more.than.five.seconds..  
The.robot.operates.silently.while.scanning.the.code.  
7.. .When.the.upload.is.complete,.the.robot.sounds..If.a.sound.is.  
not.heard,.the.upload.process.was.unsuccessful...  
8.. .To.restart,.switch.the.robot.off,.then.on..Begin.the.upload..  
process.again.  
9.. .After.successful.upload,.trigger.the.new.stunts.using.remote.  
control.ACTION.buttons.1,.2.and.3,.on.level.2.  
Reset  
When.using.the.Stunt.Action.software,.remote.control.ACTION.  
buttons.1,.2.and.3.are.overwritten..To.restore.these.three.default.  
stunts,.press.the.RESET ACTIONS.button.located.on.the.bottom.  
of.the.robot.  
24  
 
Troubleshooting  
Problem  
Cause  
Solution  
Robot.does.not.  
respond.or..  
responds.poorly.  
to.remote.control.  
•..Infrared.signal.weak-  
ened.by.sunlight.or.  
other.bright.light.  
source.  
•..Move.away.from.light.  
source.  
•..Out.of.operating.range.  
•..Ensure.remote.is.within.  
412.feet.of.robot.  
•..Interference.with..  
infrared.signal.  
•..Recalibrate.remote.  
control.output..Move.  
the.remote’s.joystick.  
in.a.circular.motion.  
around.its.outermost.  
perimeter.  
Remote.control.  
ability.is.lost.  
•..Remote.control..  
CHANNEL.not.set.to.  
corresponding.robot.  
play.mode.  
•..Set.remote.to.different.  
CHANNEL.  
•..Both.remote.controls.  
set.to.the.same.R/C.play.  
mode..  
25  
 
Troubleshooting  
Problem  
Cause  
Solution  
Robot.is.slow,..  
erratic.or.does.  
not.move.  
•..Robot.batteries.are.  
•..Recharge.the.robot.  
exhausted..  
with.its.charger.  
•..Remote.control.batter- •..Replace.batteries.  
ies.are.exhausted.  
•..Remote.control..  
power.switch.is.in..  
OFF.position.  
•..Switch.power.to.ON.  
position.  
•..Debris.(hair,.carpet.  
fibers,.dirt,.etc.).is.  
trapped.between.the.  
robot’s.wheels.  
•..Carefully.remove.  
foreign.material.from.  
wheels..  
Robot.does.not.  
engage.after.  
START.command.  
•..Infrared.signal.not..  
accepted.  
•..Place.robots.inside.the.  
Dohyo.borderline,.facing.  
each.other.  
•..Robot.batteries.are.  
exhausted..  
•..Recharge.the.robot.  
with.its.charger.  
•..Remote.control..  
batteries.are.exhausted.  
•..Replace.batteries.  
26  
 
Care and Maintenance  
.Clean.all.parts.with.a.soft,.dry.cloth.  
.If.not.being.used,.remove.the.batteries.from.the.remote.controls.  
and.charging.station..  
Specifications  
Power:.Robot.runs.on.two.1.2V.rechargeable.batteries.(included)..  
Remote.controls.run.on.3.AAA.alkaline.batteries.each.(purchase.  
separately)..Charging.station.runs.on.3.AA.alkaline.batteries..  
(purchase.separately).  
Dimensions (H x W x D):.Robots.measure.approximately..  
3".x.2".x.3";.weighs.212.oz.  
Remotes.measure.approximately.2".x.5".x.3";.weighs.2.7.oz.  
Charging.station.measures.approximately.1".x.4".x.2";.weighs.2.oz.  
27  
 
Statement of FCC Compliance  
WARNING:.Changes.or.modifications.to.this.unit.not.expressly.  
approved.by.the.party.responsible.for.compliance.could.void.the.  
user’s.authority.to.operate.the.equipment.  
This.equipment.has.been.tested.and.found.to.comply.with.the.  
limits.for.a.Class.B.digital.device,.pursuant.to.Part.15.of.the.FCC.  
Rules..These.limits.are.designed.to.provide.reasonable.protec-  
tion.against.harmful.interference.in.a.residential.installation..This.  
equipment.generates,.uses,.and.can.radiate.radio.frequency.en-  
ergy.and,.if.not.installed.and.used.in.accordance.with.the.instruc-  
tions,.may.cause.harmful.interference.to.radio.communications..  
However,.there.is.no.guarantee.that.interference.will.not.occur.in.  
a.particular.installation.  
If.this.equipment.does.cause.harmful.interference.to.radio.or.  
television.reception,.which.can.be.determined.by.turning.the.  
equipment.off.and.on,.the.user.is.encouraged.to.try.to.correct.the.  
interference.by.one.or.more.of.the.following.measures:  
28  
 
Statement of FCC Compliance  
.Reorient.or.relocate.the.receiving.antenna..  
.Increase.the.separation.between.the.equipment.and.receiver..  
.Connect.the.equipment.into.an.outlet.on.a.circuit.different.  
from.that.to.which.the.receiver.is.connected..  
.Consult.the.dealer.or.an.experienced.radio/TV.technician.for.  
assistance.  
FCC Label Compliance Statement  
This.device.complies.with.Part.15.of.the.FCC.Rules..Operation.  
is.subject.to.the.following.two.conditions:.(1).This.device.may.  
not.cause.harmful.interference,.and.(2).this.device.must.accept.  
any.interference.received,.including.interference.that.may.cause.  
undesired.operation.  
. .This.product.has.been.tested.to.the.relevant.standards.and.complies.with.the.  
requirements.of.the.applicable.EU.directives.  
29  
 
 
 
Warranty  
What Is Covered  
This.warranty.covers.any.defects.in.materials.or.workmanship,.with.the.exceptions.stated.below.  
How Long Coverage Lasts  
This.warranty.runs.for.90.days.from.the.date.of.original.purchase.  
What Is Not Covered  
This.warranty.does.not.cover.damage.caused.by.misuse.or.use.other.than.as.intended.and.described..  
in.the.product.instruction.manual,.or.loss.or.damage.to.batteries.or.removable.parts..  
What The Sharper Image Will Do  
The.Sharper.Image.will.repair.any.defects.in.materials.or.workmanship..In.the.event.repair.is.not..  
possible,.The.Sharper.Image.will.either.replace.this.product.with.one.of.similar.features.and.price,..  
or.refund.the.full.purchase.price.of.the.product,.whichever.you.prefer.  
How to Obtain Service  
Return.the.product.and.receipt,.along.with.a.brief.explanation.of.the.problem,.to:  
T.S.I. - Returns Department  
2901-A West 60th Street  
Little Rock, AR 72209  
If.you.have.questions.please.feel.free.to.contact.our.customer.service.representatives.at.1-800-344-5555.  
or.by.email.at.care@web.sharperimage.com.  
This.warranty.gives.you.specific.legal.rights,.and.you.may.have.other.legal.rights.that.vary.from.state.to.state.  
©.2005.Sharper.Image.Corporation  
Sharper.Image.Corporation.  
650.Davis.St.,.San.Francisco,.CA.94111.  
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